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24.01.2022 Some of the happy faces that got invovled for the first outing for Splash Painter, our VR painter and visual synthesizer at Kingston Arts



22.01.2022 Massive congratulations to the team at Airbag for scoring 2nd in Campaign Brief's 'The Work' in the Top 2 Production Company across Australia and NZ. They have some of the hardest working and creatively talented people we've had the pleasure of working with. Well deserved.

21.01.2022 EXP WEBSITE UPDATE!! After 3 years gathering dust, we've finally added some of the exciting projects and experiments we've worked on over the years. Jump through the link and give it a whirl.

21.01.2022 Making a little something for The World Beyond this weekend



19.01.2022 Keeping the creative brain meats exercised for the second class in the Unity tute series.

16.01.2022 I don't usually take selfies but when I do it's because we just got snazzy new EXP shirts!!

14.01.2022 We now have github up with a load of free Unity resources for anyone who is keen. We have recently added an example for recording, saving and loading audio files from disk. https://github.com/EXP-Productions/



13.01.2022 Our hot new EXP logo by the rad lads at Lumberfly / Airbag

13.01.2022 FLAIM Trainer getting some love from the forward thinking people at Queensland Fire and Emergency Services - QFES. They have seen value in the training experience from the very start, it's great to see it being put to good use. * PS foam particles look way better in the new version.

13.01.2022 Having a scribble in our Splash Painter alpha at last nights Media Lab Melbourne and City of Melbourne 'Decode' gig. Made with HTC VIVE and Unity

12.01.2022 Setting up a little VR demo session at Lupine Studios tonight.

11.01.2022 FLAIM Trainer and virtual reality training solutions seen as a means to help prevent 110 deaths a year during fire training in the US



09.01.2022 EXP 20% Time Project: UKI (Robotics and lighting control software) Brad and Steve have been out tightening the nuts and bolts on the UKI - Utility Kinetic Insect control software. Now she's out and about, rocking Pause Fest 2020 for the next 3 days.... #MadeWithUnity #Unity3D

05.01.2022 We've been experimenting with compute shaders and indirect drawing. We've put this up on Github if anyone would like to have a play with it or have a go at compute shaders themselves. https://github.com//Unity-Compute-and-Draw-Mesh-Instanced-

03.01.2022 The Turning Forest, one of the many projects we have worked on with VRTOV has made its way to Samsung Gear VR https://www.oculus.com/experiences/gear-vr/1506375586042095/

03.01.2022 #IndustryHighlight Some super funky work being done by the super talented Keenan Woodall. Up on git for for free. https://keenanwoodall.com/

02.01.2022 One of the only legitimate reasons we have to leave home during lock down. Steve, locked in for some FLAIM Trainer testing for an upcoming release. Feeling incredibly lucky that in times like these we can continue to work on things we really enjoy and care about.

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