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21.01.2022 What's that? Another question we didn't have time to answer in our FREE world building panel? Yes! - A Graeme Harris asks: how do you get quick buy-in from your players when initially building a world (i.e session zero/one)?
19.01.2022 The panel has started! There's still time to join in.
16.01.2022 Our panel on game design ran overtime with questions. Here's another from Sly. "What are your thoughts on the role of death in games, from the almost certainity of Cthulhu, the randomness of D&D, or only dying at player choice like Firefly? (Or Polaris: Chivalric Tragedy at the Utmost North, where you can't die while you are a novice, yet death is certain at the end)"
15.01.2022 Our panel on game design ran overtime with questions. Here's one from Sly. "How much deconstruction of the statistical probabilities do you do when designing a game? Some indie games include explicit tables of percentage chances."
14.01.2022 There were just too many questions to get through last night so let's take our amazing panelists Gareth Willcock, Steve Dee and Lois Spangler into overtime ... question overtime. Here we go!
11.01.2022 We had more questions than we could answer and our panellists (Steve Dee and Lois Spangler) have graciously offered to continue the conversation here. - A Peter asked: How do you get buy-in for the second generation of players - the ones who weren't there for the first sessions?
08.01.2022 We continue through the overtime questions today. Thanks to our panelists for making the time and for our audience for such great questions! - Andrew Sly asked: What is your favourite system for world building and what great feature does it bring?
08.01.2022 Our panel on game design ran overtime with questions. Here's one from Peter. "How finished does a system need to be before you put it out there?"
05.01.2022 Continuing our series of overtime questions from the World Building panel, the conversation continues. - A Sly asked: Compare world-building for a published setting versus for a home campaign.
03.01.2022 And that's a wrap. Thanks so much to our wonderful panellists: Jack Ford Morgan, Vee Hendro and Nathan Russell. We had a great time talking about game systems and creativity.